Right now you can access my portfolio over a secure, encrypted connection, thanks to Let's Encrypt. Which is pretty cool! On the other hand, if nginx restarts this week, it'll probably crash on a bad config value, temporarily disabling all my public-facing websites. This has been emblematic of my HTTPS experience in general: a mix of triumphs and severe configuration mishaps.
A little background: in order to serve a website over a secure connection, you need a digital certificate to encrypt communication with the browser. You can generate these certificates yourself, but that's really only good for personal use. The self-signed cert has to be manually installed on each machine that accesses the server, otherwise the browser will throw up a big, ugly warning screen. The alternative is to buy a certificate from a "trusted authority," most of which are not particularly trustworth or authoritative, but it'll get you a green lock icon in the URL bar. Purchased certs tend to be either expensive or a hassle or both.
After the Snowden leaks, there was a lot of interest in encrypting all web traffic, which meant bypassing the existing certificate authority protection racket run by Symantec et al. Mozilla and some other organizations got together and started Let's Encrypt, with the goal of making trusted certificates free and easy. I figure they're halfway there: I didn't pay anyone for the cert, at least.
There's an official client for the service, but it only works for Apache and it's kind of hefty. My server is set up in an unsupported (but still pretty standard) configuration: I run nginx as a forward proxy in front of Apache (for PHP scripts) and Node (for various apps, including Weir), both of which I'd like to be secured. So I used acme-tiny instead, which basically just talks to the cert API and is small enough that I could read and understand the whole thing. I wrote a shell script to wrap it up and automate things. Automation is important, because unlike paid certificates, these are only good for 90 days, so you need a cron job set to run every month or so to renew them.
Setting all this up wasn't an easy process. The acme-tiny script is well-written, but it has bugs on the version of Python that comes with CentOS. Then I had to set up nginx to use the certificates manually. My webmail got locked into an infinite redirect once I moved my self-signed cert out from Apache and out to the proxy. And the restart crash? Turns out that Let's Encrypt is rate-limited on a per-domain basis, and I didn't back up the current certificate before I hit the rate limit, so my update script overwrote it with an empty version. Luckily, nginx caches certs and won't restart if it detects a bad config, so I'm safe as long as it can outlast the seven-day rate-limit window (it probably will: it's been up 333 days so far, after all).
Without literally years of server admin experience, I'm not sure I would have made it through these issues. And as I mentioned, my system is pretty standard — there's no load-balancer, no CDN, and I don't need to host third-party content. I also don't have any business that gets lost if anything is busted and the certificate expires in March. If I were, say, an IT department responsible for a high-traffic site, I'd be a lot more cautious about moving everything over to HTTPS, either through Let's Encrypt or a paid option.
Ultimately, the news industry and other sites are going to have to follow the lead of the Washington Post, even if the timeframe takes a while. Even apart from the security benefits it carries, browsers have locked new features (Service Worker, for example) behind HTTPS, and are moving old features behind it as well (geolocation is going to be the biggest disruption there). If you want to develop fast websites in the future (assuming that's something news product management cares about, which is... questionable), and especially if you want to create rich news applications, you're going to have to be encrypted.
In my case, I wanted to get a head start on developing with new browser features (a Service Worker would clean up a lot of Weir code), so it's worth the hassle. And we will continue to push these boundaries on the Seattle Times interactives team, since we've moved our S3 hosting to HTTPS (the rest of the site will follow eventually).
But I think there's a lot of tension between where we want to be, as a news industry, and where it's possible for us to be right now. Although I've seen people calling for incentives to change it (such as requiring HTTPS for news grants), the truth is that it just isn't that simple. News sites are often built in a baroque, overcomplicated set of layers — the Seattle Times, for example, currently sits behind a CDN, several instances of Varnish, some reverse proxies, and a load balancer, mostly due to a lot of historical baggage. Changing this to run securely is going to be a big process, even for a company of our size (maybe because of our size). I can't imagine the hassle for local papers that might have little or no IT support. It won't happen overnight, and Let's Encrypt hasn't done anything to change that yet.
In the meantime, I think it's worth stepping back and asking what we really want out of a digital news industry, because sometimes it's hard to maintain perspective from in the trenches. Is it important that readers be able to see our sites securely, free from worries that third parties are snooping or altering what they see? Sure, that's important. Is it in the top three things that Americans need from local news, above problems like "a sustainable revenue model" and "a CMS that doesn't actively fight against the newsroom?" Probably not. Given a choice between a cryptographically-secure media and a diverse, sustainably-funded media, I'm personally going to take the latter every time.
Last Tuesday was my last day at Seattle Central College, and I turned in my grades over the weekend. If nothing else, this leaves me with 10-20 free hours a week. And while I'll no doubt spend much of that time watching movies, practicing my dance moves, or catching up on my Steam backlog, I do have some projects that I want to finally start (or restart) in my spare time.
Over the Thanksgiving holiday, when I wasn't busily digesting as much cornbread stuffing as I could eat, I spent some time running WebPageTest against various projects that the Seattle Times Interactive team has built. The news industry as a whole may not care about speed, but I do, and I want our pages as fast as possible — especially the ones that are embedded in the regular CMS via responsive frames.
After all the testing, I'm generally pleased by how our stuff stacks up, especially when compared against the rest of the site. We have some advantages, of course: our pages typically have fewer ads, and we can strip down the page for maximum efficiency. But it's also the result of a lot of hard work on our news app template, ensuring that every project comes with smart decisions built in. I genuinely think that all news pages could be this fast, so it's worth talking about how we've made it happen, especially for other news organizations that use a similar flat-file approach to their interactives.
All of that is pretty standard best practice, but we've also learned that Browserify can be dangerous if you're not careful. A lot of NPM modules are published with the unminified, debug version of the library as the default export from the module. Angular in particular is bad about this: running require("angular") on its own will load a file filled with comments and documentation, totalling more than a megabyte in size (even after gzip, it's still more than 200KB). That's huge!
As a result, one of our production checklist items is to make sure that we are loading the minified version of any external libraries. We also use the browser property in our package.json file to alias common libraries to their minified versions, so that when we require Angular, jQuery, or Leaflet, it automatically defaults to the smallest file.
Like a lot of newsroom developers, my team hosts files on Amazon S3, mostly because it's cheap and reliable. People like to think about S3 as though it's just a normal, heirarchical flat-file server, like Apache or Nginx, but it's not. S3 is really a key-value store: you put in a path, and it spits back a prerecorded reply, including the headers.
If you think of S3 as a server, you'll expect it to do a bunch of things that it doesn't actually do. For example, it doesn't set a cache expiration date, and it doesn't know about content types. It also doesn't understand about Gzip compression, so it'll merrily serve your files in their uncompressed form, making them way bigger than they need to be, even if the browser requests the compressed version.
We get around this by running a compression stage on any text-based file during deployment, and setting the headers for the stored object to match. This does mean that theoretically, a browser that doesn't support Gzip will be unable to request that content, because S3 will always respond with compressed content no matter what Accepts-Encoding header the browser sends. Luckily, every browser since IE4 supports it.
I love Angular. If you want to quickly generate a visualization with powerful tools for filtering and data binding, you can't do much better. I personally think it's an order of magnitude better than D3. But Angular can also be brutally slow: its change detection algorithm requires a lot of time and memory as a tradeoff for developer convenience.
On a recent project that looked at animal imports, we started with Angular as a way to test out the visualization, but soon noticed that it was taking three or four seconds just to parse and apply the data. On a desktop, that time is a drag. On mobile, it's likely to get the tab terminated, or convince readers that there's something wrong with it.
Even jQuery can be optional these days. Because we compile ES6 down with Babel, a lot of DOM code that would be ungainly can become elegant. Template strings and arrow functions alone have allowed us to cut out DOM libraries entirely, and as a result many of our interactives consist of no external libraries at all. If you haven't checked into the advantages of using Babel in your build process, it's well worth another look.
The number one contributor to page load time is not written by journalists: it's the third-party ad code that runs on the page. There may be only so much you can do about this, since it pays the bills, and of course it may not even apply on embedded graphics. But on our standalone pages, I've taken a strong stance on implementing all code ourselves whenever possible. For example, although our commenting system usually requires multiple scripts loaded synchronously, I wrote a loader that runs through and adds them asynchronously, and only after a user clicks on the "view comments" banner. We can't avoid the hit, but we can delay it until well after the rest of the page has had a chance to render.
Once you've delayed scripts with the async attribute, trimmed the size of those scripts and compressed them, and deferred as much third-party code as you can, what's left over? In our case, this is where we start getting into the structure of the actual interactive, and how it loads itself. For most interactives, we embed data directly into the page, but beyond a certain size it becomes worthwhile to grab it via AJAX instead.
Finally, a note of caution: as much fun as it is to squeeze every last millisecond out of the browser, I'm a little uncomfortable making it the alpha and omega of the job. Ultimately, our goal is to inform people — we'd like that to be fast, but a fast page with bad or misleading reporting is still a failure.
What I like about front-end speed is that it serves as a useful proxy for site quality. A site that's fast can't load too many ads. It can't serve too many tracking scripts. It has to put the reader first. It's easy, much of the time, to chip away at performance in the name of business metrics: loading an additional analytics script to get more information, or an obnoxious ad for a short-term revenue boost.
But if you put speed first, every decision has to start from the perspective of "what's good for the reader?" It's hard to measure the impact of good journalism, but we can have metrics for speed and other technical aspects of the presentation. We can spend more time on the former if we have strong, user-centric guidelines on the latter. If we want people to give us money over the long term, that seems like the only healthy strategy to me.
I realized the other day that Google Reader shut down in June of 2013, which means I've been using Weir as my RSS reader for more than two years now. It's my longest-running software project, and still one of the most complex things I've built in Node. And apart from occasional revisions, it's been up and running constantly, in mobile and desktop browsers, that entire time.
I don't log out a lot of metrics from Weir, so there's a lot of stuff that I'm not tracking. But I can say that there are currently 113 subscriptions, with around 6,000 stories in the database. The server that hosts the app (as well as my various domains) downloads about 20GB of data each month, most of which is probably Weir (the rest is e-mail and server updates, and I'm frankly not that popular). It also hovers around 10% of available memory, which is pretty good for a garbage-collected language on a piddly little VM.
As an experiment in self-hosting a cloud service, Weir is a mixed success. But I have grown to love the way that something I wrote has become a fixture of my life. I clear out my stream on the bus in the morning. Throughout the day, Weir's purple tab icon lights up to let me know that new items are available. It feels like wearing clothes that I tailored for myself — using it feels a little nicer than it should, just from the pride in its construction.
Last week, when the administration sent out their quarterly "please someone cover these classes, we are very desparate" email, I put in my notice at Seattle Central College (how's that for irony?). I'll be finishing up this quarter teaching ITC 210, and then I'll need to find a new way to occupy 10-20 hours a week. For a start, I'm planning to volunteer for the local Girl Develop It organization as a TA. I'll be able to cook for Belle more often. And I'd like to be more active in managing the local Hacks/Hackers chapter that I took over earlier this year.
SCC does have some deep organizational problems, and I won't pretend they haven't influenced my decision to leave. But I don't regret the time I spent there: there's been little as rewarding as seeing people take the information I can give them and really run with it. Teaching has often pushed me to make sure that I knew every detail of a subject so that I wouldn't mislead students, and it's gotten me to explore new workflows and clarify my thinking on a lot of topics.
The most important thing I've learned isn't anything technical. Early on in my time as an instructor, I would often be surprised when students wouldn't know something basic, even though it might have been in the prerequisites (only later would I find out how porous those prereqs are at SCC). After a little while, I made a conscious decision that my reaction should be enthusiasm instead of surprise. Although I'm not a huge fan of XKCD, I was inspired by this comic:
Approaching ignorance not as a character flaw or personal failing, but as a chance to share something cool, was great for students. It provided a perspective from which basic questions can turn into an enthusiastic deep-dive into a topic — something even advanced students might find valuable. And it kept me engaged far longer than I think I could have managed in a curriculum where the opportunities to teach really high-level, interesting techniques just weren't there.
Although it seems a bit like pablum, and deeply out of character for a cynic like me, I actually believe that enthusiasm will continue to be useful, even when I'm not teaching regularly. After all, I work on the bleeding edge of an industry that's still struggling to figure out the Internet: the least I can do is be positive about it, for my sake if not for theirs.
This morning, you can read my opinions (plus three other newsroom developers) on AMP, Google's proposed ultra-fast publishing format. I'm the most optimistic of the the four, even though I wouldn't say that I'm enthusiastic. I think it's an interesting format, and possibly a kick in the pants for the business side of the industry.
In the last question of the interview, I talk a little bit about how I don't think site performance is a topic of actual discussion for product managers at news organizations, and as a result speed is still not a priority for them. What I didn't get in, but wish I had, is that I'm not sure they're wrong about that. Certainly, performance is important and third party code has run rampant on mobile pages. But is that really what's killing us?
I think it's worth remembering that this whole conversation started, in part, because Facebook decided that they want to be a publisher. Of course, nobody with a firm grasp on reality would think that handing full control of all their content over to Facebook is a good idea, so Zuckerberg's posse needed to create an incentive. Instant Articles ensued: in a burst of publicity, Facebook announced that the web was "slow" (with a lot of highly suspect numbers quantifying that slowness) and proposing their publication system as a way to speed it up.
Since in general we like nothing more than talking about how awful our industry is, journalists leapt to join in: why yes, now that you mention it, look how slow our sites are! Clearly, that's the problem (and not, say, the fact that Facebook holds our referral traffic hostage). It's the same reaction the industry has every time Apple releases a new device — cue exhaustive (and exhausting) ruminations on how to create compelling smartwatch content. Yuck.
This is not the first time that Facebook has created panic around the open web in order to make its social racket seem more appealing. In 2011, Anil Dash wrote his infamous post Facebook is gaslighting the web, documenting their practice of putting scary warnings on outgoing links while privileging their (short-lived) "seamless sharing" program. I think we should be careful about accepting their premises, even when they seem to jibe with the larger conversations around web technology.
Which brings us back to the question: should we care that news sites are slow?
My thought is that from a technical side, we should obviously care. Everyone on the web cares about speed. It has a proven effect on things like purchases and on-site time. It's an important metric, and one we should absolutely take seriously. But from a product standpoint, is it the most important thing? No. It's a Product X, and Product X will not save journalism (that post is from 2010, and sure enough, I think I've linked to it once a year since). It's easier to pitch a silver bullet than to admit the harder truth: that the key to our success is putting out journalism that is good enough that people will pay for it, one way or another.
It's possible, unfortunately, that there is no general-audience journalism good enough to make people pay for it anymore. And in that case, we are all doomed, with the possible exception of the NYT and whatever hipster media startups can get Comcast to cough up $200 million in funding. So it goes. But if we're going to be doomed, I'd rather be honest about why that is. It's not because we're slow. It's not because the ads are horrible. It's because our readers didn't think what we put out was important enough to pay for. That's enough of a tragedy on it's own.
This weekend, The Seattle Times released our investigation into Washington's "evil intent" law, which makes it almost impossible to prosecute police officers for the use of deadly force: Shielded by law. This was a great project to work on, and definitely an issue I'm proud we could bring to a wider audience. The source code for it is available here.
One of our interesting experiments in this story was the use of embedded quiz questions, asking people to test their preconceived notions of police shootings. Originally we intended to scatter these throughout the story to grab readers' attention, but a section on the numerical results of the investigation ended up spoiling the answers. Instead, we moved them to a solid block before that section, and it's been well-received. The interactive graphics were actually also a relatively last-minute addition: originally, we were just going to re-run the print graphics, but exposing all the data in a responsive way was just too useful to pass up.
Probably the most technically advanced part of the page is the audio transcript from the 1985 state senate hearing on the law. As the audio plays, the transcript auto-advances and highlights the current line. It also displays a photo of the speaker from the hearing, to help readers get an idea of the players involved. Clicking on the transcript scrubs the audio to the correct spot. We don't do a lot of audio work here, unfortunately, but I think having an interface that's friendly to readers and listeners alike is a really nice touch, and something I do want to take advantage of on future projects. We built it to generate the data from standard subtitle files, so it should be easy to revisit.
Lastly, one of the most important parts of the story is the least flashy: the table in the "by the numbers" section for deadly force rates by race/ethnicity. We had worked for a while with this information presented the same as the other trivia questions, via clickable dots, but found that the part we really wanted to stress (the relative rates of death proportional to the general population) didn't stand out as much as we wanted. We brainstormed through a few different alternate visualizations, including stacked bars and nested pie charts, but in the end it was just clearest to build a table.
Like Rodney Dangerfield, they may get no respect, but a well-designed table can often be the simplest, easiest way to get a point across. The question then is, what's a well-designed table? Personally, I think there's a whole post in that question — how you order the columns, effective sorting/filtering, and how to add extra features (embedded sparklines, detail expansion, and tree views) that add information without confusing readers. One day, maybe I'll write it. But in the meantime, if you're working on a similar project and can't quite figure out how to present your information, there's no shame in using a table if it serves the story.
The math is even starker for smaller publications and individual bloggers, who rely more heavily on display advertising—and who have already been battered by shifts in the advertising market; some longtime professional bloggers, like Heather Armstrong, have given up writing their blogs full-time. The Awl's publisher Michael Macher told me that "the percentage of the network’s revenue that is blockable by adblocking technology hovers around seventy-five to eighty-five percent." Currently, readers use an ad blocker on around twenty-five percent of all pageviews. Nicole Cliffe, one of the founders of The Toast, said that "adblocker is brutal for us. And people always break out the 'Subscribers model! I donate twenty bucks a year!' thing but it doesn’t add up."
I'm finding myself thinking about adblocking a lot this week, and about publishing platforms. I spend a lot of time thinking about this in general, because I enjoy working for a Seattle newspaper and I would like it to still be here (in one form or another) fifteen years from now (at least), something which was never guaranteed but looks noticeably more tenuous these days. And the upcoming launch of easy, widespread mobile ad-block software is a big part of that.
You can't say that the ad industry has not done anything to deserve this, because of course they have. Online advertising has always been the place where incompetent programming and delusional management meet in a nexus of terrible. You're not a bad person if you work in ads, but you work for a bad business and in all seriousness I will help you go work somewhere else if you get in touch with me. Contact info is on the right.
The problems that advertising causes for web pages are well documented. Ads slow pages down. They're heavy and disruptive. They cause security risks and drive-by hacks. There is a strong argument that a lot of the (admittedly welcome) improvements in web programming technique comes from having to work around these issues: lazy-loading content, async scripts, module systems that can't be stomped by leaky ad code globals.
As a side note, in these discussions, one of the big elephants in the room is that Google (and Facebook, and Apple, and Twitter) are all ad companies. Which is true, but it's true in the way that we might say that insects are a good source of protein — you're still not going to sell me a grasshopper sandwich. Lumping Google in with the average fly-by-night agency may be technically correct, but anyone who has interacted with regular ad code will tell you that the two are miles apart. If Google were actually the people writing the ads you see on an average media site, we probably wouldn't be having this discussion.
Well, we might. Apple might still have decided to stick their thumb in Google's eye out of pure spite, because they're a nasty little gang of capitalists, and that's kind of what they do. But it doesn't matter, because the really smart people at Google aren't writing actual ads. They write very elegant, high-performing auction software that distributes other people's horrible, horrible code, thus undermining quite a bit of their moral high ground. It's a little hard to get mad at readers who want to run content blockers or Greasemonkey scripts or whatever. Of course you want to block these ads! Who wouldn't?
We have a bad habit in the news industry, which is that we have no faith in our ability to run a business, even though we speculate on it endlessly. Allison Hantschel has been writing posts like this for literally a decade now as a result. One word for the embrace of clear management-led self-sabotage is "trusting." Another word is "suckers."
Newsrooms are very good at grilling other organizations about their plans, and very bad at interrogating our own, in part because we're supposed to have a "wall" between the business and editorial sides of the enterprise. These days that wall is often porous, but the tradition is still there. So when the business half of a paper tells editors and reporters that running obnoxious ads are necessary, we don't often push back, even though we don't want to run them any more than readers want to see them.
This is an explanation, not an excuse. That said, it is inescapably true that the business models we chose, as an industry, are not proving to be as solid as they once were — and it is worth remembering that journalism really was (and in many cases, still is) wildly profitable. Craigslist killed off the classifieds, and content blockers will probably suck all the profit out of the banner-ad revenue stream. Ironically, the one strategy that's still surprisingly sound is printing the previous day's events into a complicated stack of folded paper and selling it for a buck or two. It's not a growth industry, but it seems to be relatively disruption-proof so far. Nobody seems very clear on how to take that model online, though, except by digitizing old people a la Kurzweil and counting on them to pay for content (probably a long shot).
The thing about Silicon Valley's lust for disruption is that, absent of any principles other than a libertarian belief in market power, it tends to just recentralize or recreate the pre-disruption problems. So instead of having a corrupt taxi bureacracy, now we have a corrupt Uber oligarchy, where half the cars you see in the app are fake and they're probably selling your ride history to data merchants in Russia for pennies on the dollar. You don't have to like the taxi system to think that this is kind of a bum deal. Similarly, you don't have to be a fan of advertising, or of advertising-supported journalism, to think that the inevitable outcomes of blocking display will range from bad to worse.
Personally, I think it's healthy to feel wildly uneasy with this entire dynamic, in which tech companies decide to target one bad actor and inflict collatoral damage on an entire industry with a nonchalant wave of their hand. I think it's normal to believe that publishers are getting what they deserve for decades of bad management, and still feel like wiping them out is overkill. It's reasonable to think we should have control over the experience as users, while also arguing that media companies need to pay the bills somehow. But then, I'm not exactly disinterested, myself.
I have a post that's been incubating for about two months now, about riot grrrl and open source. I started thinking about it when I watched The Punk Singer, a shockingly-good documentary about Bikini Kill frontwoman Kathleen Hanna. And the story of the whole movement that she founded (along with a number of other influential women) is fascinating, because it's based on an entire ethic of self-publication and self-determination. They didn't like the commercial media that they had, so they made new media of their own and taught people how to do the same. To me, that's how open source should feel: undermining centralized power and giving the means of production back to the people.
But there's another way of looking at that, which is to say that riot grrrl zines never changed much of anything and the old open web got lost in the shuffle. We can romanticize both of them as much as we want, but at the end of the day they weren't capable of surviving against moneyed interests, and no amount of self-mythologizing is going to change that. That doesn't mean we should give up, but we need to be realistic about the gap between "should be" and "is," because we're in the middle of it now: readers should pay for journalism; they actively don't want to do so.
Here's one difficult truth: if you are a reporter, editor, or other news human in the year of our lord 2015, your fate is almost certainly on the web. The New York Times and the hot youth flavor of the day (Vox, Vice, Buzzfeed) may get invited into Instant Articles or Apple News, but everyone else is on their own. App-only publications have been tried, and failed, even with the force of Rupert Murdoch behind them. That leaves the web as the place where a diverse, free press can exist, especially once those print revenues finally dry up.
Here's another: the web is always going to grapple with hostile ads, because it's a platform built on remixing and embedding third-party content. The same things that let advertisers abuse your mobile connection also allow us to host comments via Disqus, or embed media from Twitter or Youtube, or create neat interactive features. Open platforms are messier, which is part of why they grow so effectively, and also why they have a hard time competing with closed, curated platforms. Nobody's going to make it easy for us.
Between those two difficult truths is a spectrum of uncomfortable options, ranging from paywalls to subscriptions to (most likely) bankruptcy. As Casey Johnston says in the Awl piece that opens this post, the likely outcome is the rapid eradication of many sites that currently scrape by on Doubleclick revenue. The small and the quirky are going to take the hit here, even if they're not so small: The Dissolve was shuttered earlier this year, despite a pretty impressive stable of contributors and support, and they won't be the last.
In the very long term, we all die alone. I hesitate to make any other predictions. But I suspect that the eventual fallout of these changes is the hollowing-out of the American media: two big national papers at the top; a horde of niche publications clinging, white-knuckled, to subsistence at the bottom; and not very much in the middle except the non-profits who have opted out of the entire rat race. That this arrangement parallels our national economic inequality is probably not a coincidence, but we're long past the point where anyone wants to hear a systemic critique. Will your favorite publication survive? It's time to spin the wheel and find out.
Rachel Nabors writes that that you literally cannot pay her to attend a conference without a code of conduct:
When I promised not to go to conferences without Codes of Conduct, I wasn’t paying lip service to a trend, doing the popular thing to gain brownie points with my feminist besties. I meant every word. It is my greatest fear in life that something bad would happen to someone attending a conference I attracted them to.
It was weird the other day to realize that I'm actually becoming a mentor figure for some people: I have interns, I teach classes, I'm now the co-organizer of the local Hacks/Hackers chapter. I'm still basically nobody, but I will also make this pledge: if a conference does not have a code of conduct (or its equivalent), I won't go, as a speaker or an attendee. It's important to me that industry gatherings be places where people are comfortable and safe, no matter who they are. Everyone deserves that much consideration, and while a code of conduct is not a guarantee of safe behavior, it's a good start.
It's disappointing, but perhaps to be expected, that several high-profile white dudes have decided that the most important thing they can do this year is fight against codes of conduct. Many of them feel attacked and want to circle the wagons instead of listening to voices from the community. That's too bad for people who attend conferences — but part of the point of the pledge is that it should punish organizers who don't think creating a standard framework for conference behavior is a priority. If they can't get speakers or attendees to come, sooner or later they don't have an event.
Let's be clear: nobody is entitled to run a conference, and helping people with their careers once upon a time does not excuse you from being a good citizen. If the pressure causes people like Jared Spool and Mike Monteiro to change their mind, everyone benefits. If it doesn't, and they go the way of the dinosaurs, well... that's how evolution works. We'll survive without them.
But I think this is a great opportunity to re-examine one particular community role that I see a lot, both in tech and outside. You know the one: that guy (almost always a man) whose schtick is being the "honest teller of truth," which really means "rude, petty, and abusive in kind of a funny way about stuff we all agree on." A lot of times, we tolerate that behavior because honestly, it is satisfying to have someone saying what we're all thinking about clients who won't pay, or bad design, or ugly code. I have sometimes thought of myself as that person, but I'm trying not to be anymore.
The problem with the "angry truth-teller" is that it stops being funny when they suddenly turn those tools on their allies. When that happens, you realize that it was never actually funny: you just didn't care about being respectful, because you didn't think the target was worthy. Unfortunately, a lack of empathy is not the same as a sense of humor. There might be a thin line between "comedian" and "jerk," but unless you're Don Rickles I don't really see the point in intentionally crossing it.
In the end, life is too short to give money and attention to people who can't have a little empathy over something as silly as tech conference administration. We are not required to make them leaders in our community, nor are we required to keep them as leaders if we decide that the negatives of their input outweigh the positives. There are lots of technically-skilled people out there who can be right about an issue — or wrong on it, even — without being entitled, nasty jackasses about it. Let's boost them instead.
When GitHub released Atom last year, there were a lot of people who thought the underlying technology — a web-based mashup of Chromium and NodeJS — was a terrible idea. They may yet be right, but Atom has gotten steadily better, to the point where I can recommend it to my students. Meanwhile, GitHub made the app runtime, Electron, available for hacking around, and it's becoming increasingly common (along with NW.js) as a way to build simple, network-savvy desktop applications.
While I'm hardly sympathetic to the people who complain about web-over-native, one complaint that does seem reasonable is the size of these applications. Electron takes up 113MB even before any user code gets loaded, and while that's not a huge footpint in today's world of terabyte hard drives, it may seem redundant when users probably already have a browser installed. If you run multiple Electron apps, they don't share runtimes, either.
That said, there is one genre of software that routinely ships its own dependencies this way, and nobody bats an eyelash: games. Looking at my Steam library, there's at least five titles there that run on Unreal Engine, each with its own copy of the engine and supporting libraries. And engines like Unreal or Unity are huge cross-platform monoliths these days, used by AAA studios and small teams alike. Many of these games probably embed a web browser anyway, since it's a great way to build UI. What if we flipped that around? Could Electron be a viable development platform for independent games?
I've been meaning to test out Electron anyway, so I spent some time tonight trying to answer that question. The result is You Don't Know Electron. It's a simple party-style trivia game, with a twist: instead of crowding around a keyboard or using controllers, players scan a QR code to use their phone as a "buzzer." Everything is in sync, so when the first person presses the correct answer, everyone else's device will switch to a "get ready for the next question" screen almost instantly.
Behind the scenes, the app opens up a native-looking window on the host computer for displaying questions and scores, but it also spawns a hybrid HTTP/WebSocket server for the mobile clients. The result is a little slapdash, but surprisingly responsive in practice. UI is all done through a super-simple Angular thin client, with most of the state living in the persistent Node server. And while the look of it isn't anything fancy, it's also only the result about about 3 hours of work — a little extra polish, and I legitimately think it could be a fun party game. Feel free to clone it and try for yourself.
If you know Node, Electron turns out to be an surprisingly pleasant development experience. I'm no indie game dev, but based on tonight's experiment, I'd seriously consider it if I wanted to start a new project. For casual games, WebGL (or even 2D canvas) and HTML are a solid foundation, especially since Electron's browser window is up-to-date with features like flexbox and web components. It's no Unity, but it is free and built on well-documented standards.
The fact that it's web-based under the hood opens up a whole range of exciting possibilities around little custom servers: phones or tablets could be used to show hidden information to each player (a hand of cards, personal inventory, secret messages, etc.), or additional computers could instantly turn a single player session into multiplayer. All with no installation friction: just connect to the host with a browser and start playing.
(In fact, I've had a long-standing idea for an asymmetric "virtual board game" of Alien vs. Nostromo crew that would work perfectly with this setup. If only I had the time...)
Meanwhile, we're seriously considering this at the Seattle Times as a way to package up our tools for newsroom users. We're not the first people to do it — NPR's Lunchbox bundles up some of their social tools — but since our workflow is almost entirely Node-based, we're in a much better place to take advantage of everything Electron can do (NPR basically just bundles the static output of their Flask apps). Don't be surprised if you see more Electron-based tooling news from us in the future!