React's big idea was always the render function. Even at its initial presentation in 2013, the developers were very clear that the original class syntax was just a thing they added to meet contemporary expectations. They also, at the time, stressed that React could be mixed into other code. You could migrate your application over to it piecemeal, taking advantage of the speed improvements they promised in hot spots.
Over the following decade, React took over the whole application space, but conceptually it never moved past render(), and in fact almost everything else was gradually stripped away. When the deprecation of class components removed local state and lifecycle methods, they were replaced with stores like Redux, or contexts, and eventually hooks — all of which are complex and come with a laundry lists of caveats and limitations, but they "solve" the problems caused by eliminating everything that isn't a pure function. The history of the entire project has been constant, downward pressure, moving everything into the view callback. It's all one undifferentiated slab of JSX now.
Perhaps this marks me as a radical, but my thesis is that it may not be beneficial to try to reduce your solutions until they can fit in a cramped, ideologically-constrained display layer. I think it's a good thing when an application has a little flexibility depending on the problems relevant to each part, just as it's good to build a house out of different materials instead of just pouring concrete into a giant mold and calling it a day.
When critics say that web components are incomplete compared to React and its competitors, they're not wrong: if you want One Weird Trick for your entire codebase, you'll be disappointed. But if you're using web components, it may be useful to ask whether you can get many of the benefits of frameworks — live updates, cross-cutting data, loose coupling — without going down the same rabbit holes or requiring the extensive build infrastructure they depend on. It's worth thinking about what we could do if we used the platform to fill those gaps, and for me that starts with events.
A common problem: I want to share some state across components that are not located close to each other in the UI tree, and be notified when that state changes so I can re-render.
The most basic solution to this is an event emitter with getter/setter methods wrapping its value. Back in the bad old days, you'd have to roll your own, but EventTarget (the common interface for all DOM classes that dispatch events) has been widely subclassable for a few years now. Our store definition probably looks something like this:
class Store extends EventTarget {
state = undefined;
constructor(initial) {
super();
this.state = initial;
}
get value() {
return this.state;
}
set value(state) {
if (this.state == state) return;
this.state = state;
this.notify("update", state);
}
//convenience method for atomic get/set
update(fn) {
this.value = fn(this.state)
}
notify(type, detail) {
this.dispatchEvent(new CustomEvent(type, { detail }));
}
}
When we want to use this, it's largely similar to the way that a "context" works in other frameworks. You set up a store in a module, and then in places where that data is important, you import it and either subscribe, update its value, or both. Depending on your base class and your templating, you can even auto-subscribe to it in the course of rendering — remember, addEventListener() automatically de-duplicates listeners, so it's safe to call it redundantly as long as you're passing in the same reference (i.e., use a bound method or a handler object, not a fresh arrow function).
This particular store would need to be adapted if your data is deeply-nested, or if you're planning to mutate it in place, since it only notifies subscribers if the reference identity of its data changes. One option would be to build a proxy-based reactive object, similar to what Vue uses, which can be done in about a hundred lines of code for the basics. You could just import @vue/reactivity, of course, but it's educational to do it yourself.
The subscribable store can be designed with a particular shape of object or collection in mind, and offer methods for working with that shape. In my podcast client, I use a Table class that provides promised-based IndexedDB access and fires events whenever feeds are added, removed, or updated in the database.
My other favorite use case for subscriptions is anything based on external stimuli, such as network polling or push notifications, especially if that external source has rich, non-uniform behavior (say, a socket that syncs state with the server, but also lets you know when your app doesn't have network connectivity so that the UI can disable some features).
This design for reactivity is no longer fashionable, but the pace of JavaScript's pop culture makes it easy to forget that it was only 2019 when Svelte v3 (to pick an example) moved from an explicitly event-driven stores to the current syntax sugar. Behind the scenes, the store contract is still basically an event dispatcher with only one event, it's just hidden by the compiler. If we don't use a compiler, we may have to subscribe by hand, but on the other hand we won't be caught on an update treadmill when the framework devs discover observables (sorry, "runes") four years later.
Personally, I don't think it actually matters very much how you get notified for low-level re-renders — if you wanted to argue that a modern framework uses signals for granular reactivity, that's fine by me — but what I like about standardizing on EventTarget for news about high-level concerns is that it's already familiar, it's free with the browser, and it encourages us to think about changes to data more coherently than "a single value" or "a slice of a big state object."
The preoccupation with reducing everything to data transformation is a common blind spot in current front-end frameworks. Data is important, of course — I'm a firm believer in the Linus Torvalds maxim that good programmers worry more about structure than they do code — but sometimes something happens that doesn't create a notable change, or it creates different kinds of changes in different places, or it's a long-running process that we just want to keep an eye on. Not everything is a noun! We need verbs, too!
When I worked on Caret from 2014 to 2018 or so, I was learning a lot about how to structure a relatively large, complex application — certainly it was the biggest thing I'd ever built on my own. But one of the best decisions I made early on was to have different parts of the editor communicate with each other using command messages sent over a central pub/sub (publish and subscribe) channel.
This had a lot of advantages. Major systems didn't need to be tightly coupled together, especially around menus and keyboard shortcuts, which effectively transformed streams of input events into higher-level commands. Some web apps may be able to pretend that the real work is safely isolated from side effects and statefulness, but a programmer's text editor has to deeply care about making input both easy and extensible. And as Caret went from a basic Notepad.exe replacement to a much more full-featured editor, its vocabulary of commands expanded naturally.
Take live settings, for example: Caret saved user preferences in JSON "files," which were persisted to Chrome's synchronized storage. When these changed, the settings provider would send an "init:restart" announcement over the command bus, and modules that used these files would reload their configuration to match. Importantly, the provider did not need to know which systems were listening, or what specific options they cared about (if any). The command was explicit, auditable, and self-explanatory, as opposed to a reactive framework where the settings object changes and a half-dozen other modules spontaneously reload themselves.
Like our subscribable store, the message channel is a subclass of EventTarget. It doesn't retain a value, but it can have a method to simplify the event creation and dispatch process. Instantiate that class, export it from the module, and import it anywhere you want to listen to messages.
class MessageBus extends EventTarget {
broadcast(type, detail) {
var e = new CustomEvent(type, { detail });
this.dispatchEvent(e);
return e;
}
}
export const channel = new MessageBus();
I recommend namespacing (and probably defining constants for) your type strings early, since they're going to be sent far and wide: "change" or "update" isn't very useful when lots of things could be changing/updating, but "session:saved" (with the filename attached to the event detail) means you're less likely to collide with other messages, especially on a team.
The main thing I regret from Caret was not having a way for event consumers to send values back to the broadcaster directly. There was an optional callback in the event emitter code, but it was awkward to use, especially if multiple listeners wanted to return values. If I were building it now, I would imitate the Service Worker API and offer a respondWith() method on events:
class RespondableEvent extends Event {
#responses = [];
constructor(type, data) {
super(type);
this.data = data;
}
respondWith(response) {
this.#responses.push(response);
}
// make responses add-only and async
get responses() {
return Promise.all(this.#responses);
}
}
Listeners that need additional time to prepare can respond with a Promise instead of a direct value, meaning that this also doubles as a waitUntil() method. On the other end, the broadcasting module holds onto a reference to the event, and checks to see if it needs to take further action. In Caret, this would have been really useful for providing extension points like language servers or build automation:
var e = new RespondableEvent("file:beforesave", fileContents);
channel.dispatchEvent(e);
// check to see if any plugins responded
var annotations = await e.responses;
// add annotations to the editor control
for (var annotation of annotations) {
/* ... */
}
Scenarios where asynchronous event responses are necessary are rare, but when you need them, they're invaluable, and this design doesn't add any overhead when not used.
Conway's Law in software development says that the systems designed by an organization are a reflection of its communication structures. I would take that further: the systems we design are, at least a little, a reflection of the way we want the world to work. Part of the reason I like using event-driven architectures is because they effectively create chatty little communities within the program — colonial organisms, like a Portuguese man o' war (though hopefully less dangerous) — and for all my misanthropic tendencies, I do still believe we live in a society.
More importantly, this is a way to think about high-level architecture, but it does not have to be the single method for every part of the app. As I said at the start, I'm suspicious of all-encompassing framework paradigms. If our software is a microcosm of our ideal environment, there's something worrying about reducing all processes to a "pure" transform of input and output.
Web components are not a complete framework in the way that React (or Vue, or Svelte) is. They're just one layer of an application. You can see that as a flaw, but I think it's an opportunity to go back to software that has texture to it, where the patterns that are used at the top level do not have to be the exact same as those used in individual modules, or at lower layers of the stack, if it turns out that they're not well-suited to the problem at hand.
And to be fair, outside of React we see a lot more experimentation with forms of coordination that aren't tied so tightly to one particular VDOM. Preact's signals, for example, provide a level of reactivity that can be used anywhere, and which you could easily integrate with the architecture I've described (listeners updating signal values, and effect functions dispatching events).
I don't think web components are the only reason for that, but I do think their existence as a valid alternative — a kind of perpetual competition to framework code, in which you can get started without a single import statement or npm install — means that there's greater incentive to build primitives that are interoperable, not locked to a single ecosystem.
In the context of that reset, events make sense to me in terms of organizing my code, but I'm hopeful that we'll soon find other techniques re-emerging from the vast prior art of UI toolkits, both native and on the web. There's a lot more out there than closures and currying, and I can't wait to see it.
I have one draft written about framework-free architecture, but it gets a little heavy, and I don't want to go there yet. So instead, here are some minor uses of custom elements that, for me, spark joy.
One of the things that cracks me up when I've been reading about React contexts is how they're almost always demonstrated on (and encouraged for) visual theming. Did nobody tell the developers that CSS... cascades? It's in the name! This is what custom properties are for! (Actual answer: they know and they don't care, because React was designed by people who would rather build countless levels of ideological abstraction than actually use the browser in front of them.)
CSS custom properties have been fairly well-supported since 2016, which is when Chrome and Safari shipped them. When I first started using them, they felt like a step back from the Less variables that I was used to, with the clunky var() syntax required to unwrap them, and calc() to operate on their contents. But custom properties are actually a lot more powerful because they do cascade — you can override them for sections of the DOM tree selectively — and because they can be updated on the fly, either using media queries or values from JavaScript.
Web components are a great way to take dynamic information and make it available for styling, since any CSS properties they set on themselves will then cascade down through the rest of the tree. Imagine we have the following markup:
<mouse-colorizer>
<h1 style="color: var(--mouse-color, salmon)">
This space intentionally left blank.
</h1>
</mouse-colorizer>
If we don't do anything, the inner <h1> will be salmon-colored. But if we define the mouse colorizer element...
class MouseColorizer extends HTMLElement {
constructor() {
super();
this.addEventListener("mousemove", this);
}
handleEvent(e) {
var normalX = e.offsetX / this.offsetWidth;
var normalY = e.offsetY / this.offsetHeight;
this.style.setProperty(
"--mouse-color",
`rgb(${255 * normalX}, 255, ${255 * normalY})`
);
}
}
customElements.define("mouse-colorizer", MouseColorizer);
Now moving the mouse around inside the <mouse-colorizer>'s bounding box will set the color of the headline, between green, cyan, yellow, and white at each corner. Other elements inside this branch of DOM can also use this variable, for any style where a color value is valid: borders, background, shadows, whatever. There are lots of serious uses for being able to set dynamic cascade values, but I think it's just as valuable when it's a little mischievious:
While at NPR, I was working on a project for Louder than a Riot (RIP), one of the company's music podcasts. We wanted to give the page some life, and tie the visuals to the heavy use of audio samples. Animating the whole page with JavaScript was possible, but CSS custom properties gave us an easier solution. I hooked up the player to a WebAudio analyzer node, and had it dispatch events with the average amplitude of the sample window. Then, I set up a <speaker-boxxx> element that listened for those events, and set its --volume property to match. Styles inside of a <speaker-boxxx> could use that value to set color mixes and transforms (or any other style), so that when a track was playing, UI elements all over the page grooved along with it.
A couple of weeks ago I needed a map for a story (people love maps, and although they're rarely the appropriate choice for data visualization, in this case it made sense). Actually, I needed two maps: the reporter wanted to compare the availability of 8th grade algebra over the last ten years.
My go-to library for mapping is Leaflet. It's long in the tooth at this point, and I'm sure that there are other libraries that would offer features like vector tiles or GPU-accelerated rendering. But Leaflet is fast, and it's well-proven, so I've stuck with it.
The thing is, if you need multiple maps, Leaflet can be kind of a pain. It works on the jQuery UI model, where you have to point it at an element and call a factory function to set it up, and then you have a map object that's separate from the DOM that it's attached to. It sure would be nice if the page just took care of that — I don't know, like a callback when the right element gets connected or something.
Well.
class MapElement extends HTMLElement {
connectedCallback() {
this.map = new leaflet.Map(this, {
zoomSnap: .1,
scrollWheelZoom: false,
zoomControl: false,
attributionControl: false
});
this.map.focus = () => null;
leaflet.tileLayer("https://{s}.basemaps.cartocdn.com/light_all/{z}/{x}/{y}.png", {
subdomains: "abcd".split("")
}).addTo(this.map);
}
}
Now I can get a list of maps just by running a query for leaflet-map elements, and populate them based on a filter value that I take from their data-year attributes. It's not that you can't write this in a DRY way, but it feels cleaner to me if I can just hand off the setup to the browser.
We talk a lot about using web components as glue between modern frameworks, but they're also really useful for wrapping up non-framework code that you don't want to think about. If you're maintaining a legacy site that uses older widget libraries, it's worth thinking about whether some of them can be replaced with custom elements to clean up some of the boilerplate and lifecycle management you're currently managing manually.
When custom elements were first introduced, Google tried to make them more palatable by packaging them as Polymer, a library of tags and tools. It's hard to say why Google kills anything, but it didn't help that the framework leaned heavily on HTML imports, which (sadly) did not make it out of standardization.
I was pretty lukewarm on Polymer, but one thing I did like was that it had a set of paper-x tags that implemented bits of Material Design, like the ripple effect for clicks that you can still see in some Google UI. These are good candidates for custom elements, because they're client-only and if JavaScript doesn't load, they just don't do anything, but the page still works. They're an easy way to add personality to a design system.
Let's set up our own ripple layer tag as a demonstration. We'll start by creating some shadow DOM and injecting a canvas that's positioned absolutely within its container. We'll also register for pointer events, and bind the "tick" method that runs our animations:
var template = `
<style>
:host {
position: relative;
display: block;
}
canvas {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
background: transparent;
}
</style>
<canvas></canvas>
<slot></slot>
`;
class RippleLayer extends HTMLElement {
ripple = null;
constructor() {
super();
var root = this.attachShadow({ mode: "open" });
root.innerHTML = template;
var canvas = root.querySelector("canvas");
this.context = canvas.getContext("2d");
this.tick = this.tick.bind(this);
this.addEventListener("pointerdown", this);
}
}
With the infrastructure in place, we'll watch for pointer events and start a ripple when one occurs, storing the important information about when and where the click or tap occurred:
handleEvent(e) {
this.releasePointerCapture(e);
this.ripple = {
started: Date.now(),
x: e.offsetX,
y: e.offsetY
}
this.tick();
}
Finally, we'll add the tick() method that actually draws the ripple. Our animation basically just looks at the current time and draws a circle based on where it should be at that point — we don't need to retain any information from one frame to the next.
tick() {
// resize the canvas buffer 1:1 with its CSS size
var { canvas } = this.context;
canvas.width = this.offsetWidth;
canvas.height = this.offsetHeight;
// find out how far in the ripple we've gotten
var elapsed = Date.now() - this.ripple.started;
var duration = this.getAttribute("duration") || 300;
var delta = elapsed / duration;
// if the ripple is complete, don't draw and stop animating
if (delta >= 1) return;
// determine the size of the ripple
var eased = .5 - Math.cos(delta * Math.PI) / 2;
var rMax = canvas.width > canvas.height ? canvas.width * .8 : canvas.height * .8;
// draw a darker outline and lighter inner circle
this.context.arc(this.ripple.x, this.ripple.y, rMax * eased, 0, Math.PI * 2);
this.context.globalAlpha = (1 - delta) * .5;
this.context.stroke();
this.context.globalAlpha = (1 - delta) * .2;
this.context.fill();
// schedule the next update
requestAnimationFrame(this.tick);
}
Once this element is defined, you can put a <ripple-layer> anywhere you want the effect to occur, such as absolutely positioned in a button. This does require the "layer" to be on top — if you need to have multiple clickable items within a ripple zone, invert the tag by adding a slot, so that the layer wraps around content and adds an effect to it instead of vice-versa.
In my mind, Michael Crichton's Jurassic Park marks the last time object-oriented programming was cool. Dennis Nedry, the titular park's sole computer engineer, adds a backdoor to the system disguised as "a block of code that could be moved around and used, the way you might move a chair in a room." Running whte_rabt.obj as a shell script turns off the security systems and electric fences, kicking off the major crisis that drives the novel forward. Per usual for Crichton, this is not strictly accurate, but it is entertaining.
(Crichton produced reactionary hack work — see: Rising Sun, Disclosure, and State of Fear — roughly as often as he did classic high-tech potboilers, but my favorite petty grudge is in The Lost World, the cash-grab sequel to Jurassic Park, which takes a clear potshot at the "This is a UNIX system, I know this!" scene from Spielberg's film: under siege by dinosaurs, a young woman frantically tries to reboot the security system before suddenly realizing that the 3D graphics onscreen would require a high-bandwidth connection, implying — for some reason — a person-sized maintenance tunnel she can use as an escape route. I love that they can clone dinosaurs, but Jurassic Park engineers do not seem to have heard of electrical conduits.)
In the current front-end culture, class-based objects are not cool. React is (ostensibly) functional wherever possible, and Svelte and Vue treat the module as the primary organizational boundary. In contrast, web components are very much built on the browser platform, and browsers are object-oriented programs. You just can't write vanilla JavaScript without using new, and I've always wondered if this, as much as anything else, is the reason a lot of framework authors seem to view custom elements with such disdain.
Last week, I wrote about slots and shadow DOM as a way to build abstract domain-specific languages and expressive web components. In this post, I want to talk about how base classes and inheritance can smooth out its rough edges, and help organize and arrange the shape of your application. Call me a dinosaur (ha!), but I think they're pretty neat.
Criticisms of custom elements often center around the amount of code that it takes to write something fairly simple: comparing the 20-line boilerplate of a completely fresh web component against, say, a function with some JSX in it. For some reasons, these comparisons never discuss how that JSX is transpiled and consumed by thousands of lines of framework dependencies — that's just taken for granted — or that some equivalent could also exist for custom elements.
That equivalent is your base class. Rather than inheriting directly from HTMLElement, you inherit from a middleware class that extends it, and fills in the gaps that the browser doesn't directly provide. Almost every project I work on either starts with a base element, or eventually acquires one. Typically, you'll want to include:
If you don't feel capable of providing these things, or you're worried about the maintenance burden, you can always use someone else's. Web component libraries like Lit or Stencil basically provide a starter class for you to extend, already packed with things like reactive state and templating. Especially if you're working on a really big project, that might make sense.
But writing your own base class is educational at the very least, and often easier than you might think, especially if you're not working at big corporate scale. In most of my projects, it's about 50 lines (which I often copy verbatim from the last project), and you can see an example in my guidebook. The templating is the largest part, and the part where just importing a library makes the most sense, especially if you're doing any kind of iteration. That said, if you're mostly manipulating individual, discrete elements, a pattern I particularly like is:
class TemplatedElement extends HTMLElement {
elements = {};
constructor() {
super();
// get the shadow root
// in other methods, we can use this.shadowRoot
var root = this.attachShadow({ mode: "open" });
// get the template from a static class property
var { template } = new.target;
if (template) {
root.innerHTML = template;
// store references to marked template elements
for (var element of root.querySelectorAll("[as]")) {
var name = element.getAttribute("as");
this.#elements[name] = element;
}
}
}
}
From here, a class extending TemplatedElement can set a string as the static template property, which will then be used to set up the shadow DOM on instantiation. Any tag in that template with an "as" attribute will be stored on the elements lookup object, where we can then add event listeners or change its content:
class CounterElement extends TemplatedElement {
static template = `
<div as="counter">0</div>
<button as="increment">Click me!</button>
`;
#count = 0;
constructor() {
// run the base class constructor
super();
// get our cached shadow elements
var { increment, counter } = this.elements;
increment.addEventListener("click", () => {
counter.innerHTML = this.#count++;
});
}
}
It's simple, but it works pretty well, especially for the kinds of less-intrusive use cases that we're seeing in the new wave of HTML components.
For the other base class responsibilities, a good tip is to try to follow the same API patterns that are used in the platform, and more specifically in JavaScript in general (a valuable reference here is the Web Platform Design Principles). For example, when providing method binding and property reflection, I will often build the interface for these as arrays assigned to static properties, because that's the pattern already being used for observedAttributes:
class CustomElement extends BaseClass {
static observedAttributes = ["src", "controls"];
static boundMethods = ["handleClick", "handleUpdate"];
static reflectedAttributes = ["src"];
}
I suspect that once decorators are standardized, they'll be a more pleasant way to handle some of this boilerplate, especially since a lot of the web component frameworks are already doing so via Typescript. But if you're using custom elements, there's a reasonable chance that you're interested in no-build (or minimal build) systems, and thus may want to avoid features that currently require a transpiler.
But if you're designing larger applications, then your components will need to interact with each other. And in that case, a class is not just a way of isolating some DOM code, it's also a contract between application modules for how they manage state and communication. This is not new or novel — it's the foundation of model-view-controller UI dating back to Smalltalk — but if you've learned web development in the era since Backbone fell out of popularity, you may have never really had to think about state and interaction between components, as opposed to UI functions that all access slices of a common state store (or worse, call out to hooks and magically get served state from the aether).
Here's an example of what I mean: the base class for drawing instructions in Tarot, Chalkbeat's social media image generator, does the normal templating/binding dance in its constructor. It also has some utility methods that most canvas operations will need, such as converting between normalized coordinates and pixels or turning variable-length CSS padding strings into a four-item array. Finally, it defines a number of "stub" methods that subclasses are expected to override:
When Tarot needs to re-render the canvas, it starts at the top level of the input form, loops through each direct child, and calls draw(). Some instructions, like images or rectangle fills, render immediately and exit. The layout brushes, <vertical-spacer> and <vertical-stack>, first call getLayout() on each of their children, and use those measurements to apply a transform to the canvas context before they ask each child to draw. Putting these methods onto the base class in Tarot makes the process of adding a new drawing type clear and explicit, in a way that (for me) the "grab bag of props" interface in React does not.
Two brushes actually take this a little further. The <series-logo> and <logo-brush> elements don't inherit directly from the Brush base class, but from a specialized subclass of it with properties and methods for storing and tinting bitmaps. As a result, they can take a single-color input PNG and alter its pixels to match any of the theme colors selected while preserving alpha, which means we can add new brand colors to the app and not have to generate all new logo art.
Planning the class as an API contract means that when they're slotted or placed, we can use duck-typing in our higher-level code to determine whether elements should participate in a given operation, by checking whether they have a method name that matches our condition. We can also use instanceof to check if they have the required base class in their prototype chain, which is more strict.
It's worth noting that this approach has its detractors, and has for a (relatively) long time. In 2015, the React team published a blog post claiming that traditional object-oriented code inherently creates tight coupling, and the code required grows "as the square of the number of possible states of the component." Personally I find this disingenuous, especially when you step back and think about the scale of the infrastructure that goes into the "easier" rendering method it describes. With a few small changes, it'd be indistinguishable from the posts that have been written discounting custom elements themselves, so I guess at least they're consistent.
As someone who cut their teeth working in ActionScript 3, it has never been obvious to me that stateful objects are a bad foundation for creating rich interfaces, especially when we look at the long history of animation libraries for React — eventually, every pure functional GUI seems to acquire a bunch of pesky escape hatches in order to do anything useful. Weird how that happens! My hot take is that humans are messy, and so code that interacts directly with humans tends to also be a little messy, and trying to shove it into an abstract conceptual model is likely to fail in frustrating ways. Objects are often untidy, but they give us more slack, and they're easier to map to a mental model of DOM and state relationships.
That said, you can certainly create bad class code, as the jokes about AbstractFactoryFactoryAdapter show. I don't claim to be an expert on designing inheritance — I've never even drawn a UML diagram (one person in the audience chuckles, glances around, immediately quiets). But there are a few basic guidelines that I've found useful so far.
Remember that state is inspectable. If you select a tag in the dev tools and then type $0.something in the console, you can examine a JS value on that element. You can also use console.dir($0) to browse through the entire thing, although this list tends to be overwhelming. In Chrome, the dev tools can even examine private fields. This is great for debugging: I personally love being able to see the values in my application via its UI tree, instead of needing to set breakpoints or log statements in pure rendering functions.
Class instances are great places for related platform objects. When you're building custom elements, a big part of the appeal is that they give you automatic lifecycle hooks for the section of the page tree that they wrap. So this might be obvious, but use your class to cache references to things like Mutation Observers or drawing contexts that are related to the DOM subtree, even if they aren't technically its state, and use the lifecycle to set them up and tear them down.
Use classes to store local state, not application state. In a future post, I want to write about how to create vanilla code that can fill the roles of stores, hooks, and other framework utilities. The general idea, however, is that you shouldn't be using web components for your top-level application architecture. You probably don't need <application-container> or <database-connection>. That's why you...
Don't just write classes for your elements. In my podcast client, a lot of the UI is driven by shared state that I keep in IndexedDB, which is notoriously frustrating to use. Rather than try to access this through a custom element, there's a Table class that wraps the database and provides subscription and manipulation/iteration methods. The components in the page use instances of Table to get access to shared storage, and receive notification events when something else has updated it: for example, when the user adds a feed from the application menu, the listing component sees that the database has changed and re-renders to add that podcast to the list.
Be careful with property/method masking. This is far more relevant when working with other people than if you're writing software for yourself, but remember that properties or methods that you create in your class definitions will supplant any existing fields that exist on HTMLElement For example, on one project, I stored the default slot for a component on this.slot, not realizing that Element.slot already exists. Since no code on the page was checking that property, it didn't cause any problems. But if you're working with other people or libraries that expect to see the standard DOM value, you may not be so lucky.
Consider Symbols over private properties to avoid masking. One way to keep from accidentally overwriting a built-in field name is by using private properties, which are prefixed with a hash. However, these have some downsides: you can't see them in the inspector in Firefox, and you can't access them from subclasses or through Proxies (I've written a deeper dive on that here). If you want to store something on an element safely, it may be better to use a Symbol instead, and export that with your base class so that subclasses can access it.
export const CANVAS = Symbol("#canvas");
export const CONTEXT = Symbol("#context");
export class BitmapElement extends HTMLElement {
constructor() {
super();
this.attachShadow({ mode: "open" });
this[CANVAS] = document.createElement("canvas");
this[CONTEXT] = this[CANVAS].getContext("2d");
}
}
The syntax itself looks a little clunkier, but it offers encapsulation closer to the protected keyword in other languages (where subclasses can access the properties but external code can't), and I personally think it's a nice middle ground between actual private properties and "private by convention" naming practices like this._privateButNotReally.
Inherit broadly, not deeply. Here, once again, it's instructive to look at the browser itself: although there are some elements that have extremely lengthy prototype chains (such as the SVG elements, for historical reasons), most HTML classes inherit from a relatively shallow list. For most applications, you can probably get away with just one "framework" class that everything inherits from, sometimes with a second derived class for families of specific functionality (such as embedded DSLs).
There's a part of me that feels like jumping into a wave of interest in web components with a tribute to classical inheritance has real "how do you do, fellow kids?" energy. I get that this isn't the sexiest thing you can write about an API, and it's very JavaScript-heavy for people who are excited about the HTML component trend.
But it also seems clear to me, reading the last few years of commentary, that a lot of front-end folks just aren't familiar with this paradigm — possibly because frameworks (and React in particular) have worked so hard to isolate them from the browser itself. If you try to turn web components into React, you're going to have a bad time. Embrace the platform, learn its design patterns on their own terms, and while it still won't make object orientation cool, you'll find it's a much more pleasant (and stable) environment than it's been made out to be.
Over the last few weeks, there's been a remarkable shift in the way that the front-end community talks about web components. Led by a number of old-school bloggers, this conversation has centered around so-called "HTML components," which primarily use custom elements as a markup hook to progressively enhance existing light DOM (e.g., creating tabs, tooltips, or sortable tables). Zach Leatherman's taxonomy includes links to most of the influential blog posts where the discussions are taking place.
(Side note: it's so nice to see blogging start to happen again! Although it's uncomfortable as we all try to figure out what our new position in the social media landscape is, I can't help but feel optimistic about these developments.)
Overall, this new infusion of interest is a definite improvement from the previous state of affairs, which was mostly framework developers insisting that anything less than a 1:1 recreation of React or Svelte in the web platform was a failure. But the whiplash from "this API is useless because it doesn't bundle enough complexity" to "this API can be used in the simplest possible way" leaves a huge middle ground unexplored, including its most intriguing possibilities.
So in the interest of keeping the blog train rolling, I've been thinking about writing some posts about how I build more complex web components, including single-page apps that are traditionally framework territory, while still aiming for technical accessibility. Let's start by talking about slots, composition, and structure.
I wrote a little about shadow DOM in 2021, right before NPR published the Science of Joy, which used shadow DOM pretty extensively. Since that time, I've rewritten my podcast client and RSS reader, thrown together an offline media player, developed (for no apparent reason) a Eurorack-esque synthesizer, and written a social card image generator just in time for Twitter to fall apart. Between them, plus the web component book I wrote while wrapping up at NPR, I've had a chance to explore the shadow DOM in much more detail.
I largely stand by what I said in 2021: shadow DOM is a little confusing, not quite as bad as people make it out to be, and best used in moderation. Page content wants to be in the light DOM as much as possible, so that it's easier to style, inspect, and access for scripting. Shadow DOM is analagous to private properties or Symbol keys in JS: it's where you put stuff that only that element (and its user) needs to access but the wider page doesn't know about. But with the addition of slots, shadow DOM is also the way that we can define the relationships of an element to its contents in a way that follows the grain of HTML itself.
To see why, let's imagine a component with what seems like a pointless shadow DOM:
class EmptyElement extends HTMLElement {
constructor() {
super();
var root = this.attachShadow({ mode: "open" });
root.innerHTML = "<slot></slot>";
}
}
This class defines an element with a shadow root, but no private content. Instead, it just has a slot that
immediately reparents its children. Why write a no-op shadow root like this?
One (minor) benefit is that it lets you provide automatic fallback content for your element, which is hard to do in the light DOM (think about a list that shows a "no items" message when there's nothing in it). But the more relevant reason is because it gives us access to the slotchange event, as well as methods to get the assigned elements for each slot. slotchange is basically connectedCallback, but for direct children instead the custom element itself: you get notified whenever the elements in a slot are added or removed.
Simple slotting is a great pattern if you are building wrapper elements to enhance existing HTML (similar to the "HTML components" approach noted above). For example, in my offline media player app, the visualizer that creates a Joy Division-like graph from the audio is just a component that wraps an audio tag, like so:
<audio-visuals>
<audio src="file.mp3"></audio>
</audio-visuals>
When it sees an audio element slotted into its shadow DOM, it hooks it into the analyzer node, and there you go: instant WinAmp visualizer panel. I could, of course, query for the audio child element in connectedCallback, but then my component is no longer reactive, and I've created a tight coupling between the custom element and its expected contents that may not age well (say, a clickable HTML component that expects a link tag, but gets a button for semantic reasons instead).
Child elements that influence or change the operation of their parent is a pattern that we see regularly in built-ins:
Tarot, Chalkbeat's social card generator, takes this approach a little further. I talk about this a little in the team blog post, but essentially each card design is defined as an HTML template file containing a series of custom elements, each of which represents a preset drawing instruction (text labels, colored rectangles, images, logos, that kind of thing). For example, a very simple template might be something like:
<vertical-spacer padding="20 0">
<series-logo color="accent" x=".7" scale=".4"></series-logo>
<vertical-stack dx="40" anchor="top" x=".4">
<text-brush
size="60"
width=".5"
padding="0 0 20"
value="Insert quote text here."
>Quotation</text-brush>
<image-brush
recolor="accent"
src="./assets/Chalkline-teal-dark.png"
align="left"
></image-brush>
</vertical-stack>
<logo-brush x=".70" color="text" align="top"></logo-brush>
</vertical-spacer>
<photo-brush width=".4"></photo-brush>
Each of the "brush" elements has its customization UI in its shadow DOM, plus a slot that lets its children show through. The app puts the template HTML into a form so the user can tweak it, and then it asks each of the top-level elements to render. Some of them, like the photo brush, are leaf nodes: they draw their image to the canvas and exit. But the wrapper elements, like the spacer and stack brushes, alter the drawing context and then ask each of their slotted elements to render with the updated configuration for the desired layout.
The result is a nice little domain-specific language for drawing to a canvas in a particular way. It's easy to write new layouts, or tweak the ones we already have. My editor already knows how to highlight the template, because it's just HTML. I can adjust coordinate values or brush nesting in the dev tools, and the app will automatically re-render. You could do this without slots and shadow DOM, but it would be a lot messier. Instead, the separation is clean: user-facing UI (i.e., private configuration state) is in shadow, drawing instructions are in the light.
I really started to see the wider potential of custom element DSLs when I was working on my synthesizer, which represents the WebAudio signal path using the DOM. Child elements feed their audio signal into their parents, on up the tree until they reach an output node. So the following code creates a muted sine wave, piping the oscillator tone through a low-pass filter:
<audio-out>
<fx-filter type="lowpass">
<source-osc frequency=440></source-osc>
</fx-filter>
</audio-out>
The whole point of a rack synthesizer is that you can rearrange it by running patch cords between various inputs and outputs. By using slots, these components effectively work the same way: if you drag the oscillator out of the filter in the inspector, the old and new parents are notified via slotchange and they update the audio graph accordingly so that the sine wave no longer runs through the lowpass. The dev tools are basically the patchbay for the synth, which was a cool way to give it a UI without actually writing any visual code.
Okay, you say, but in a Eurorack synthesizer, signals aren't just used for audible sound: the same outputs can be used as control voltage, say to trigger an envelope or sweep a frequency. WebAudio basically replicates this with parameter inputs that accept the same connections as regular audio nodes. All I needed to do to expose this to the document was provide named slots in components:
<fx-filter frequency=200>
<fx-gain gain=50 slot=frequency>
<source-osc frequency=1></source-osc>
</fx-gain>
<source-osc frequency=440></source-osc>
</fx-filter>
Here we have a similar setup as before, where a 440Hz tone is fed into a filter, but there's an additional input: the <fx-gain> is feeding a control signal with a range of -50 to 50 into the filter's frequency parameter once per second. The building blocks are the same no matter where we're routing a signal, and the code for handling parameter inputs ends up being surprisingly concise since it's able to lean on the primitives that slots provide for us.
In photography and cinema, the term "chiaroscuro" refers to the interplay and contrast between light and dark — Mario Bava's Black Sunday is one of my favorite examples, with its inky black hallways and innovative color masking effects. I think of the shadow DOM the same way: it's not a replacement for the light DOM, but a complement that can be used to give it structure.
As someone who loves to inject metaphor into code, this kind of thing is really satisfying. By combining slots, shadow DOM, and markup patterns, we can embed a language in HTML that produces either abstract data structures, user interface, or both. Without adding any browser plugins, we're able to manipulate this tree just using the dev tools, so we can easily experiment with our application, and it's compatible with our existing editor tooling too.
Part of the advantage of custom elements is that they have a lower usage floor: they do really well at replacing the kinds of widgets that jQueryUI and Bootstrap used to provide, which don't by themselves justify a full single-page app architecture. This makes them more accessible to the kinds of people that React has spent years alienating with JS-first solutions — and by that, I mean designers, or people who primarily use the kinds of HTML/CSS skills that have been gendered as feminine and categorized as "lesser" parts of the web stack.
So I understand why, for that audience, the current focus is on custom elements that primarily use the light DOM: after all, I started using custom elements in 2014, and it took six more years before I was comfortable with adding shadow DOM. But it's worth digging a little deeper. Shadow DOM and slots are some of my favorite parts of the web component API now, because of the way that they open up HTML as not just a presentational toolkit, but also as an abstraction for expressing myself and structuring my code in a language that's accessible to a much broader range of people.